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AI Insights · Timothy · July 2024

Top 5 io Games on iOS in Australia Q2 2024

In Q2 2024, the top 5 io games on iOS in Australia showed varied performance in downloads, revenue, and weekly active users. Detailed insights from Sensor Tower reveal interesting trends.

Top 5 io Games on iOS in Australia Q2 2024

In Q2 2024, the top 5 io games on iOS in Australia displayed varied performance across downloads, revenue, and weekly active users. Here are the detailed insights from Sensor Tower.

Paper.io 2 by Voodoo experienced a downward trend in revenue, starting at approximately $1.4K in early April and ending at around $900 by late June. Downloads also saw a decline from around 10K in the first week of April to about 5.7K by the end of June. However, weekly active users showed a slight upturn towards the end of the quarter, rising from around 22K to approximately 23.4K.

Snake Clash! from Supercent, Inc. had a mixed performance. Revenue fluctuated, starting at around $400 in early April, peaking at $706 in early June, and then settling at approximately $387 by the end of June. Downloads increased steadily, starting at around 6.7K and reaching about 7.6K by late June. Weekly active users also saw a positive trend, growing from around 14.3K in early April to approximately 19K by the end of June.

Agar.io by Miniclip.com showed a relatively stable revenue trend, averaging around $350 to $450 throughout the quarter. Downloads saw an upward trend towards the end of the quarter, increasing from about 972 in early April to approximately 1.1K by late June. Weekly active users also saw growth, rising from around 1.8K in early April to approximately 2.1K by the end of June.

Hole.io, another game by Voodoo, showed a gradual increase in revenue, starting at approximately $290 in early April and reaching around $404 by late June. Downloads experienced a significant rise towards the end of the quarter, growing from about 4.5K in early April to approximately 6.8K by the end of June. Weekly active users also saw substantial growth, increasing from around 19.6K in early April to approximately 25.5K by late June.

Snake Rivals - io Snakes Games from Supersolid Ltd had a more fluctuating performance. Revenue varied throughout the quarter, starting at around $127 in early April and ending at approximately $258 by late June. Downloads, although low compared to other apps, showed a positive trend, rising from 59 in early April to approximately 269 by late June. Weekly active users also increased, growing from around 1.1K in early April to approximately 1.4K by the end of June.

For more detailed insights and data on these and other apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024